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Grimmjow
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Grimmjow
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Grimmjow

When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

Trample

Grind, Pantera

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