Grizle, Archcultist
by on
Grizle, Archcultist
by on

Grizle, Archcultist

Flying, Protection from noncreature spells
When a creature enters or leaves play, create a 2/6
Black Cultist and lose 2 life
Cultists you control gain,"When this creature dies,
put the top 3 cards of your library into your graveyard. If a creature entered the graveyard,
place it into play with haste."

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