Groot, Nature's Wrath
+2: Put three +1/+1 counters on target land you control. It becomes
an elemental creature with haste that's still a land.
-3: Add four mana in any combination of {r} or {g}. until end of
turn, this mana is not lost as steps or phases end.
-11: Put five +1/+1 counters on each creature you control. They
each deal damage equal to their power to target creature you don't
control.
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