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Ground Weapons
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Ground Weapons
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Ground Weapons

Ground Weapons costs {2} less and has flash if
you control a building named Forge, and costs
{3} less and has flash if you control a building
named Twilight Council.
Ground Weapons costs {4} more for each
permanent named Ground Weapons that you
control.
Each creature without flying that you control
with base power greater than 0 gains +1/+0.

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