Grumpy Hermit
by on
Grumpy Hermit
by on

Grumpy Hermit

If no spells were cast last turn, gain 2 life
and draw a card.
In his youth, the old warrior would have
knocked more then just two sense worth into
these kids. Sadly those days are long gone...
A tired brow formed as he lamented this
thought, reaching for a smooth rock to throw.
"You dang adventures get off my lawn!"

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