Gruul Anarch
by on
Gruul Anarch
by on

Gruul Anarch

AC 13, HP 11 (2d8 + 2), Speed 30'
STR+2 DEX+1 CON+1 INT-1 WIS+0 CHA+0
Aggressive: bonus action, move up to its speed
toward a hostile creature it can see.
Siege Monster: The anarch deals double damage
to objects and structures.
Spiked Club: +4 to hit, reach 5' one target.
Hit: 6 (ld8+2), or 7 (ldl0+2) with 2 hands.

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