Guardian
Reach, Hexproof, Defender, Double Strike,
Heavy Armor (Takes 3 or 20% less damage (rounding
up), whichever is bigger)
Kinetic Lockdown (Caster cant be hurt while Guardian
is on the battlefield)
Omnivigilance (Guardian can and must block all
attacking creatures when possible)
Guardian costs {1} less for every region owned.
The Ancients created them to stop worldbound
creatures from atempting ascension.
Card Comments