Guards & Wards
Guards & Wards enters the battlefield with X abjuration counters on
it.
Remove an abjuration counter, choose one:
- Creature four 1/1 blue Illusion creature tokens.
Exile them at the end of the turn.
- Return target permanent to its owner's hand.
- Target creature gains reach until end of turn.
- Target creature's base power becomes 0 until
end of turn.
- You gain hexproof until end of turn.
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