Guiding Insight
Quests must remain face down until activated and must remain in your quest zone once they are. During your turn you may active one or more levels; however, all levels must be completed in order. and once a level is complete you cannot complete it again. (Quests are still treated as a normal spell or permanent under its owner(s) control.) {1} — Create two Treasure tokens. (It’s an artifact with “{T}, sacrifice this token: Add one mana of any color.”) {2} — in any combination Create up to three either 2/2 white angel token with flying and guidance 2, 2/2 colorless human token with reach, digging 2, and this creature is all color, and/or 2/2 blue Elemental spirit with flying, study 2, and nonland you control gain ward {2}. {3} — Draw two cards; gain 2 life and return up to two nonland cards from your graveyard or exile to your library, then shuffle. (Digging — Whenever this creature attacks or blocks, it explores.) (Guidance — Whenever this creature attacks or blocks, scry x then draw a card.) (Study — Whenever this creature attacks or blocks, surveil x then draw a card.) {4} — Exile this Quest, then return it to the battlefield transformed under your control as Guardians of Wisdom and Knowledge. {flavor} “Seek wisdom at each turn, for understanding leads the way.”


Card Comments 0
No comments yet. Be the first to comment!