Guild Initiate
by on
Guild Initiate
by on

Guild Initiate

Khajiit.
{3}{r/g} —Guild Initiate is a Rogue and has base power and toughness 5/5 until end of turn.
The Thieves and Assassins Guilds sometimes required initiates to delve into dungeons on dangerous relic hunting expeditions... or infiltrate enemy headquarters for valuable dossiers, ledgers, and treasure.
(Based on Broker Initiate)

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