Guild Initiate
Khajiit.
{3}{r/g} —Guild Initiate is a Rogue and has base power and
toughness 5/5 until end of turn.
The Thieves and Assassins Guilds sometimes required initiates to
delve into dungeons on dangerous relic hunting expeditions... or
infiltrate enemy headquarters for valuable dossiers, ledgers, and
treasure.
(Based on Broker Initiate)
Card Comments