Guile, Impenetrable Defense
by on
Guile, Impenetrable Defense
by on

Guile, Impenetrable Defense

Reach, First Strike
As long as Guile, Impenetrable Defense is
tapped, it has -1/-1.
{1}{w}: Guile, Impenetrable Defense and up to one
other creature you control gain Vigilance until
end of turn.
"Lose your cool and you lose the fight.
It's that simple."

1 Favorites
Love this card?

Support Suleman's creations
with a gift of Premium Membership!

Gift

Card Comments