Gun Rights
•Gun Rights enters the battlefield with 4 chance counters •{t}: put an Artifact- Equipment, Assault Rifle, with equipped creature gets +2/+2 and has first strike, equip {2}; put a CVC on Gun Rights •{t}: remove a CVC from Gun Rights, each equipped creature you control gets another copy of the attached equipment {bull} Your opponents may pay{2} to nullify any tap ability on this card, if they do remove a chance counter {bull} CVC=5=Argument is won {bull} If Gun Rights has no more chance coun
Card Comments