Gust
by on
Gust
by on

Gust

You seize the air and compel it to create one of
the following effects at a point you can see within
range:
•One Medium or smaller creature that you ch-
oose must succeed on a Strength saving throw or
be pushed up to 5 feet away from you.
•You create a small blast of air capable of moving
one object that weighs no more than 5 pounds.
•You create a harmless sensory effect
using air

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