Gust of Wind
You make a gust of wind 10ft x 60ft. Any creature
attempting to move through this gust towards
you moves at half speed and if they start their
turn in the line they must make a strength saving
throw against your spell save DC (8+proficiency
+WIS) or be pushed 15ft away. Any vapors and
gases get dispersed and unprotected flames are
extinguished. Protected flames have a 50%
chance of being put out.
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