Ha
{u}{u}
Summon a Hantu-air spirit to aid you. This is a spirit of divine
water. If you can decipher its true name twice, it will be summoned
for 5 turns as an entity (although it can only be hurt by spells).
During these 5 turns it will give you 1 water element per turn and
protect you from any water spells. You may also choose to heal one
of your entities once per turn. This card will fade after 5 turns
and you must discard it.
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