Hail Mary
by on
Hail Mary
by on

Hail Mary

This spell can't be countered.
Creatures you control have flying, lifelink,
double strike, and haste until the end of
your turn.
At the beginning of combat on your turn, flip
a coin. If you win, sacrifice all creatures you
control with even mana values. If you lose,
sacrifice all creatures you control with odd
mana values.

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