Hakari, Feverish Gambler
Menace, Double Strike
At your pre-main combat phase, roll 3 d20.
d1-10: Hakari, Feverish Gambler gains deathtouch and trample.
d10-15: Double Hakari, Feverish Gambler’s power, Add {c}{c}, and
roll 2 d20
d15-20: Hakari gains indestructible, and until end of turn, all
dice results equal to 20.
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