Hakari, Feverish Gambler
Menace, Double Strike
At your pre-main combat phase, roll 3 d20.
d1-10: Hakari, Feverish Gambler gains deathtouch and trample until
end of turn.
d10-15: Regenerate Hakari, Feverish Gambler, and roll 2 d20.
d15-20: Double Hakari, Feverish Gambler’s power until end of turn,
Add {c}{c}
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