Hall of Malevolence
by on
Hall of Malevolence
by on

Hall of Malevolence

Instants and sorceries in your graveyard
have jump-start. (You can cast them from
your graveyard by discarding a card in addition
to paying their other costs. Then exile that card.)

Whenever an instant or sorcery spell you control would deal damage, if you cast it
from your graveyard, it deals that much
damage plus 1.

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