Hammer Down
by on
Hammer Down
by on

Hammer Down

•While 2 handing a MELEE WEAPON, STRIKE the
ground, creating an earthquake, KNOCKING DOWN all
Players, until the end of this phase, in an area of 3 spaces
wide by 4 spaces long in front of you and dealing
DAMAGE equal to half your Strength, rounded up.
•You may MOVE 2 Spaces and play another COMBAT
ABILITY from your hand after this ABILITY.
•You have and ignore HYPERARMOR during this
ABILITY.
{bull}This ABILITY can't be BLOCKED.
{bull} you may not play ABILITIES that use y

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