Hammond, Wrecking Ball
by on
Hammond, Wrecking Ball
by on

Hammond, Wrecking Ball

{1}: Hammond gains flying until end of turn
{2}{b}: Hammond deals 3 damage to each creature target player controls and creatures they control
gain flying, only activate if Hammond has flying
{w}{u}{b}: Hammond gains +0/+1 for each
creature target opponent controls
{4}{w}{u}{b}: Create 4 1/2 proximity mines with deathtouch
Proximity Mines deployed!

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