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Hand Mirror
Action:Change weapon type to Club or Great Club.
Each successful strike grants disadvantage to the targets next attack roll.
(Maximum 3 strikes per day. On the 4th strike, the mirror breaks, giving 7 years of bad luck to the owner).
Spend 3 charges, create a clone of yourself with your same stats and initiative.
The clone has 1 HP.
Any damage done to you instantly goes to the clone.


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