Hank J. Wimbleton
First Strike, Ninjutsu {2}{b}{b}{b}
Whenever Hank deals damage to a permanent
you don't control, add a Dodge counter to Hank.
Whenever Hank would take 1 or more damage,
you may negate that damage. If you do, remove a
Dodge counter from Hank.
Whenever Hank would deal damage to a
player, double that damage. Hank gains +1/+1
and Vigilance until end of turn.
"Just do what comes natural."
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