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Harmless Nightmare
by on
Harmless Nightmare
by on

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Harmless Nightmare

Flash
When Harmless Nightmare enters the battlefield,
and at the beginning of your end step, target
creature you control gains hexproof until your
next turn.
Wake — {3}, return three permanents you
control to their owner's hand. (Any player
may activate this ability. If they do, you sacrifice
this permanent and draw a card.)

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