Harmless Nightmare
by on
Harmless Nightmare
by on

Harmless Nightmare

Flash
When Harmless Nightmare enters the battlefield,
and at the beginning of your end step, target
creature you control gains hexproof until your
next turn.
Wake — {3}, return three permanents you
control to their owner's hand. (Any player
may activate this ability. If they do, you sacrifice
this permanent and draw a card.)

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