Harnor the Grey
{p/r}{p/r}DEX:+5,INT:+3,CON:+2,WEAP:+2
Draw (by touch) necrotic energy from recently
deceased to heal 1D6,Poison immunity,
-6 CHA when not disguised
Doesn't need to eat, drink, breathe or sleep.
Loot (equipped): Rope & Hook, Armor +1,
Elemental Ammo, Claw Boots, Weird Masks,
Weapon Kit, Ring of Slayers, Harpoon Gun,
Healing Potion (1D6), Torch
Loot (carried): 115 Coins
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