Hazirawn +2 Greatsword
Requires attunement
Sentient weapon
When you hit a target with this weapon you can
choose to apply Wounding to the target, at the
start of the targets turn it take 1d4 necrotic damage
per Wounding, and can then roll a Con save (DC 15)
to end all Wounding effects on it. Alternatively, a
Medicine check (DC 15) can end the effects.
Deals +2d6 Necrotic damage on critical hit
Card Comments