He Who Knows the Wars
by on
He Who Knows the Wars
by on

He Who Knows the Wars


Arinels you control have +1/+1 and Frenzy 2.
Heritage - Whenever you cast a sorcery spell you
may have your arinels gain +0/+2 until end of
your turn.
"March and fight, die if necesary, but never, and i say NEVER, let them change what we are"

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