Healing Spirit
Casting time: 1 Bonus Action
Range: 60 feet; Components: V, S
Duration: Concentration, up to 1 minute
You call forth a nature spirit to soothe the wounded. Whenever a
creature moves into
its space or starts a turn there, the spirit can restore ld6 hit
points to that creature (no action required). As a bonus action on
your turn, you can move the Spirit up to 30 feet.
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