Healing Spirit
Casting Time: 1 bonus action/Range: 60 ft.
Duration: Concentration, up to 1 minute.
You call forth a nature spirit to a space within
range. Until the spell ends, whenever you or a creature you can see
moves into the spirit's space
for the first time on a turn or starts its turn there,
you can cause the spirit to restore 1D6 hit points
to that creature (no action required). The spirit
cannot heal constructs or undead. As a bonus
action on your turn, you can move the spirit up
to 30 ft. t
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