Heat Metal
Choose a piece of manufactured metal within
60ft. Any creature that is touching it when you
cast the spell takes 2d8 fire damage. You may use
your bonus action to apply this damage on
subsequent turns. If the object is worn or carried
by a creature, they must make a constitution
saving throw against your spell save DC (8+
proficiency+WIS) or drop the object. If they
cannot drop it, they have disadvantage on all
attack rolls and ability checks until your next turn.
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