Heat Metal
-Cast Time: 1 Action| Range: 60 ft| Concentration-
-Mats: V,S,M(iron, flame)| Duration: 1 Minute{dash}
You cause a metal object to glow red-hot. Those
in physical contact with the object take 2d8 fire
damage. You can use a bonus action on later
turns to do the damage again. If a creature is
holding the object and takes the damage, it must
succeed on a Constitution save or drop it. If it
holds on, it has disadvantage on attack rolls and
ability checks until the start of your
Card Comments