Heat Metal (Concentration)
Choose a manufactured metal object and
cause it to glow red-hot. A creature in
contact with it takes 2d8 fire damage. If a creature is holding or
wearing the object
they must succeed on a Con save to drop it.
If the creature does not drop the object, it
has disadvantage on attack rolls and ability
checks until your next turn.
Bonus Action: Repeat damage.
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