Heat Metal, Lvl 2 Spell
•Range: 60 feet
•Duration: Concentration, Up to 1 minute
•Saving Throw: Concentration
Any creature in physical contact with the object
takes 2d8 fire damage. You can use a bonus
action to cause this damage again. If a creature
is holding or wearing the object and takes the
damage from it, the creature must succeed on a
saving throw or drop the object. If it doesn’t
drop the object, it has disadvantage on attack rolls
and ability checks until the start of your next turn
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