Heatran
Last strike, trample, vigilance, absorb 1
Heatran gets +2/+0 and has reach as long as the
defending player this turn controls a Mountain.
Heatran can't have -1/-1 counters on it.
Whenever a monocolored-red source targets
Heatran, prevent it and Heatran gets +2/+0 until
end of turn. {p/r}{p/r}{p/r}{p/r}, {t}: Tap and detain a target
creature
for each card in your hand. Creatures tapped
this way get -0/-X until end of turn, where X is
Heatran's
Card Comments