Hedgehog Grenade
•Thrown 20/60ft, on a fail roll Id8 for
direction (1= North) and 1d4 x 5 for
distance of the landing.
•The grenade explodes on contact, each
creature within a 10ft of the impact
must make a DC 15 Dexterity saving throw,
taking 4d4 piercing damage and be restrained
on a failed save, or half as much damage on a
successful one.
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