Heimdall, Gatekeeper
by on
Heimdall, Gatekeeper
by on

Heimdall, Gatekeeper

When Heimdall, Gatekeeper enters, reveal
the top seven cards of your library. Put all
enchantment cards from among them into
your hand and the rest on the bottom of your
library in a random order.

{t}: Lock or unlock a door of target Room you
control. Activate only as a sorcery.

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