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Heinkel 111
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Heinkel 111
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Heinkel 111

Reload 3, Shoot 3, Flying
As long as you control one or more Light
Plane creatures, Heinkel 111 has hexproof.
Heinkel 111 gets -1/0 for each non-token creature an opponent controls with flying, until end of the turn.
Heinkel 111 gets +1/0 for each creature you control with flying, until end of the turn

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