Helius, Paladin of the Sun
Haste, Vigilance
When Helius, Paladin of the Sun enters, exile up to one target
nonland permanent until Helius, Paladin of the Sun leaves the
battlefield.
{t}: Target creature gains your choice of double strike, haste, or
trample until end of turn.
{r}: Target creature gains +1/+0 until end of turn.
{w}: Target creature gain +0/+1 until end of turn.
Card Comments