Helius, Paladin of the Sun
Haste, Vigilance, Ward {1}
When Helius, Paladin of the Sun enters or attacks, exile up to one
target nonland permanent until Helius, Paladin of the Sun leaves
the battlefield.
{t}: Target creature gains your choice of double strike, haste, or
trample until end of turn.
{r/w}: This creature gains +1/+0 until end of turn.
Card Comments