Helius, Paladin of the Sun
by on
Helius, Paladin of the Sun
by on

Helius, Paladin of the Sun

Haste, Vigilance, Ward {1}

When Helius, Paladin of the Sun enters or attacks, exile up to one target nonland permanent until Helius, Paladin of the Sun leaves the battlefield.
{t}: Target creature gains your choice of double strike, haste, or trample until end of turn.
{r/w}: This creature gains +1/+0 until end of turn.

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