Hell Knight | 100
Move : 6" | Ranged: +0 D | Melee: +2 D | Armor: -2
Strong: The Hell Knights ignore the effect of the Keyword
HEAVY on any weapon they wield.
Blood Magic: Before rolling an injury caused by the Hell
Knight’s melee or ranged attack, it can use this GOETIC(1) power to
roll that injury with +1 DICE. When this power is used on an injury
caused by a BLAST weapon, it applies to every injury caused by that
attack ACTION.
Goetic Powers: You may buy one GOETIC power/spell for the
Hel
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