Hell Knight | 100
by on
Hell Knight | 100
by on

Hell Knight | 100

Move : 6" | Ranged: +0 D | Melee: +2 D | Armor: -2

Strong: The Hell Knights ignore the effect of the Keyword HEAVY on any weapon they wield.

Blood Magic: Before rolling an injury caused by the Hell Knight’s melee or ranged attack, it can use this GOETIC(1) power to roll that injury with +1 DICE. When this power is used on an injury caused by a BLAST weapon, it applies to every injury caused by that attack ACTION.

Goetic Powers: You may buy one GOETIC power/spell for the Hel

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