Hellhound
by on
Hellhound
by on

Hellhound

[1]Bite (1d+pwr) 2hp Bleed
[2]Bark - frightened roll 3+ to attack next turn
[3]Adrenalin (adds +1 dice for combat)
[4]Scratch (1d)
[5]Evade (Cannot be attacked next turn)
[6]Maul (2d)
Passive: Attacks twice each turn
Passive: Hero adds 1hp decay every attack
Initiative: Roll

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