Hellish Vigour
by on
Hellish Vigour
by on

Hellish Vigour

If cast with a result of 7 or more, a single friendly
unit that has the Necromantic Undead rule and is
within the caster’s Command range gains Reserve
Move. If the casting result of 10 or more, every
friendly unit that has the Necromantic Undead rule
and is within the caster’s Command range gains
Reserve Move. This spell lasts until the end of this turn.
Unless it charged, marched or fled during the
Movement phase, a unit may make a Reserve move
at the end of the Shooting.

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