Helm Of Commandment
Necromancers and Wights only. During the Command subphase of their turn, this character
may attempt to enhance the sentience of those around them by making a Leadership test (using their own Leadership). If this test is passed, until your next Start of Turn sub-phase this character and any unit they have joined gains a +D3 modifier to their Weapon Skill characteristic (to a max of 10).


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