Hemalurgic Spike
As an additional cost to cast Hemalurgic Spikes, sacrifice a
creature. Hemalurgic Spikes enters the battlefield with a X charge
counters on it, where X is equal to the sacrificed creature's
power.
Equip {3}
Equipped creature gains +X/+X, where X is equal to the number of
charge counters on Hemalurgic Spikes.
Card Comments