Hemalurgic Spike
by on
Hemalurgic Spike
by on

Hemalurgic Spike
Hemalurgic Spike

When Hemalurgic Spike enters the battlefield, exile target creature.
Pay 2 life; exile target creature you control.
Equipped creature gets +1/+1 for each creature
exiled with Hemalurgic Spike, and "whenever a
creature is exiled with Hemalurgic Spike, this creature gains all abilities that creature had."
Equip {3}

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