Hermey Sharpwit
by on
Hermey Sharpwit
by on

Hermey Sharpwit

{1}, {t}: Add {w}{u}.
Whenever a card leaves exile for the first
time each turn, Hermey Sharpwit gains
hexproof until end of turn, then you gain 2
life and draw a card.
"Everyone tends to fear a whiteout, but it has
many advantages."

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