Hermit Island Witch
Homeland (When this creature enters the battlefield,
chose one listed land type you control.The creature
gains the noted ability.)
Plains: {w},{t}: Gain 2 life.
Island: {u},{t}: Scry 2.
Swamp: {b},{t}: Target creature gets -2/0 until
end of turn.
Other: {2},{t}: Horn Bearer Witch deals 1
damage to target creature
"Even a witch who live on a lonely island can
have the Crow' fire.."
Card Comments