Hermit Krasis
by on
Hermit Krasis
by on

Hermit Krasis

Hermit Krasis enters the field with 2 +1/+1 counters on it.
{g}, Remove a +1/+1 counter on Hermit
Krasis: it develops. (It gains 1 of these abilities: flying, haste, lifelink, menace, reach, trample, vigilance and ward {2}.)
The beauty of random mutations.

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