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Hero
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Hero
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Hero

Plot Armor{/I} - This spell cannot be countered, discarded, exiled, or returned to hand/library. Anytime this spell is cast, if it is not placed onto the battlefield, place it onto the battlefield. If this permanent is removed from play, exiled, destroyed, or returned to hand/library- place it on the battlefield from anywhere in the game. If a card interacts with this cards text, exile them both, remove that card from play, then return this card to the battlefield unaltered. If the effect of Plot Armor is triggered 3 times or more in a single turn, end the turn, then if the owner of this card is the Active Player, they gain an additional turn (skip to Main Phase 1). {I}Experience{/I} - Create an ‘experience’ emblem. That emblem has plot armor. Every time a creature dies not owned by the player who owns this creature, put an experience counter on that emblem. This creature gains power and toughness equal to the number of experience counters. {I}Final Buster{/I} - This card loses Plot Armor. Remove this card from play, then deal damage equal to its power to target player.

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